I'm a huge fan of Tetris and have played them all. I think this version is the best one. Not only because of the drama behind it, but two player mode is actually pretty fun.
Dutch (and Dutch-bound) rail network overview: https://treinposities.nl/
And the equivalent for buses: https://busposities.nl/
Not all of them have GPS trackers, so some positions are guessed.
There's functionality for this in the official Dutch Railways app, but it looks like they didn't bother putting that onto their website. There is a common source of open data for most of these details, but I don't find the docs to be very complete.
> you don’t know of all the failed projects that couldn’t get off the ground because of incompetent development team and practices that lead a product to its demise
Trying to ignore the nuance is hard in your position or the following one I’ll give is difficult.. but is the opposite potentially true as well? We don’t know how many projects failed because of over optimizing, too much time spent on design and engineering decisions. It’s of getting out and MVP to market. I only say this because I have been apart of a few of these.
None of that matters since instagram has more users etc. Jesus, the question is "why blogs disappear" - they disappear because users don't care about the value proposition of your RSS app. Most of them are quite shit anyway - little commonality in terms of styling etc.
The economics is a sizeable part of the issue. Fix - or preferably replace - the economy so that it's super affordable+rewarding to have and raise children. And make it more acceptable socially to start a family from late teen years (when fertility is just about already at peak).
I'd like to respectfully disagree with it being clear what the learnings are. Your conclusion says:
> In other words, the best approach for us is what most companies do.
The failure here, based on the article, is you had an idea about customer support, and you bought a company to test it. Personally, before getting that far I would expect someone to do some googling or research or conversations with people in the area and they would have told you what they do and why, and why your idea would not work.
What happened? How did you get this far? Did you ignore people, or not talk to people? What was it you had or thought you knew about your idea that lead you to believe it would result in something different?
Another learning from your conclusion:
> Because building loyalty or rapport at the moment something isn’t working and the user is frustrated hasn’t worked. The real positive experience comes when you actually improve the product, so that’s where we’re spending our time.
Again, this is common sense! I refuse to believe this is new to you or anyone else!
I appreciate the response, sorry for the harsh feedback, and thanks for taking to time to actually try and improve customer support. I think you sincerely have some great learnings and experiences from what you've been through here, I just don't think you've really got to the bottom of them with what you've written here yet.
I’m just wondering when people are going to realize sticking your body into water being vibrated with ultrasound isn’t a good idea?
I used to have ultrasonic cleaner for jewelry and one of the things advised is to not put your hand in the water when it’s vibrating as it can be bad for your bones.
> but I'd like to point out that this kind of study must be done in a way that doesn't discriminate any of the students.
This is definitionally impossible. Testing whether the tool benefits the students that get it is an attempt to benefit certain students at the expense of others. Get over this hangup if you want to do this sort of research.
yeah in the crypto space there is never consensus on what a developer costs, the donation pools and bounties are priced for a passionate developer in Malaysia as there are very few speculators from the few High Cost of Living places that the builders get opportunities from, in comparison to the rest of the of the world
developers all end up launching their own things and getting all the money up front in some way or another
This is all great, but, really, "Open" in "Openprinter" is enough of a sales pitch, because we all know what's the problem with all other printers. I don't need to scroll through all these pretty pictures of hands and tables to get me ready to hear the main thing. Even if I am ready to believe that you can deliver (which is a big if), the only things I am interested in are "how much" and "when do you promise it". And when I scroll all the way through and click on crowdfunding link, it turns out that "This project is launching soon".
What's even the point of this landing page in this state?
The first thing they buy of the success money though, is a struggling technical competitors, so that this team can clean up there mess. This would mean that AI is only a good contributor at startups and with prototypes.
The leader boards based on token usage happened in our org for a month. Then we managed to convince the board that what matters is the reliable software shipped. Now we are back to DORA metrics.
Not completely true. Giving developers hardware that is too beefy is the main reason why so much software breaks down when run on users' machines, which are generally old, on spotty Internet connections, and RAM-starved. Devs just don't need to think about performance unless it's really asymptotically bad, while the users bear the full brunt of inefficiencies.
Your framing assumes that because the hammer is there, its manufacturing cost vanishes. In reality, someone had to pay that cost, and a holistic view has to decide whether building and maintaining that entire tool chain is actually cheaper than just paying humans to do the job. Often, we still choose the tool even when it raises true total cost per unit, because we value convenience or speed. That’s exactly what’s happening with many AI deployments.
I am also leading a small team of myself and 2 others and we're getting a lot done. The short lines of communication of being a small group + the power of agents has been great for us.
>I’ve rarely gotten useful answers from support from services I use. I thought if I used my own product every day, read every email and answered it thoughtfully, people would appreciate this, and it would build some degree of loyalty and appreciation.
I run an app with 16,000 users and receive 2–5 support tickets per week. I read every one of them.
Around 20% of my app has been built based on user suggestions.
People are generally kind and promote my app across multiple platforms for free. I don't have any budget for marketing.
Users don't always show their appreciation with words. Instead, they show it by eagerly helping resolve issues providing clear steps to reproduce bugs, sending screenshots or videos, and responding quickly to follow up questions. I also regularly come across people recommending my app on Reddit or in YouTube comment sections, which often surprises me. :)
If you're supporting your users well, they're probably giving back in their own way too. :)
I'm not as conspiratorial as you, but it does seem the tide of opinion here is turning against Amodei, for no particularly obvious external reason. At the same time, there does seem to be at least some evidence of adversarial attempts to oppose data-centers by America's competitors.
I agree with you because this incentive to learn has motivated so many young people in the past to learn how their computers work. The incentive of jailbreaking games or being able to get software for free should push people to learn these things and free themselves from walled gardens.
https://tetris.wiki/Tetris_(NES,_Tengen)