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GuruPlug type wall-socket based server for home use. This would require a casing that takes wall-socket power and modifies it for the USB-based power the unit requires, and an adapter for ethernet-to-wifi, or to support ethernet-over-power.


Agreed. This will likely blacklist him from the incubator, but it may also blacklist you. You might want to call and talk to them and let them know exactly what happened.


Sure... take the course. Can't hurt. In the meantime, pick up the tutorial and run through it. I picked up Python in 5 days, but I have extensive experience in numerous other object oriented language.

IMHO, from a scripting perspective, it's much easier than shell script, more robust than PHP, and better supported than C/C++ from a community standpoint.


No need to be so sensitive. I don't WANT this to happen, but I see it happening clearly in front of me.

I don't see any evidence of that in the information I have as an Apple developer, which I sadly cannot post here in accordance with Apple's developer NDA.


I'm also an Apple Developer, but I don't see what that has to do about looking up the information with regard to the Gatekeeper feature.

If you visit http://www.apple.com/macosx/mountain-lion/security.html you'll see the part that says, and I quote: "You can choose to install and run apps from the Mac App Store and apps that have a Developer ID."

I would also encourage you to read: http://www.panic.com/blog/2012/02/about-gatekeeper/ to actually understand Gatekeeper.

It's not that I'm being sensitive, it's that I really can't tolerate FUD. And I'm sorry, but that is exactly what you're spreading.


Nice write up, but a little naive, IMHO. In consideration of the above, however, I'll pull this.

Thanks!


Interesting perspective.. I agree, however, every time I read Ruby code.

Yeah, it's probably as fast or faster, but Python's a clean, beautiful, efficient language with a huge community. It does what I need, and with Django there is virtually no upkeep. It just works.

As for the IDE, I use PyCharm from JetBrains.com. It's pure awesome-ness.


Doesn't work? All of the links I've tried are dead.


We now enter the age of the "Booth Hag" ;-)


Good Old Games had a booth with "booth grandmas" handing out cookies at PAX 2011. http://geekfeminism.org/2011/08/28/booth-grandmas-at-pax-pri... I'm OK with this :)


"Game Developer" is a misnomer. There are many jobs to be done in the "game development" arena, and most are not development of the game. Just to name a few, you have:

>> tools devs, who build the tools needed to manage the game environment;

>> server devs, for those games with a multiplayer component'

>> network stack devs, because that piece of code must be bulletproof and FFFFFAAAASSTTT!; and

>> AI devs, to guide the NPC's to their prey...;

Gone are the days of Epic's Sweeney and ID's Carmack, guys who would sit and write an engine in a week. Valve-type games are now million-dollar budget epic sagas. That said, there's nothing wrong with Plants Vs. Zombies... or Angry Birds... they've both made millions.

You need to decide what parts of the process appeal to you, and focus on those. Or, you could write a game, from the ground up, and spend a few months to a year cutting your teeth to learn how it works.

Then, there's always an internship if you feel you can afford a few months working for nothing to get your foot in the door.

If it were ME, and it has been (I sold my game company back in '94 for a pittance), I'd spec out a simple game, write it, add a network component, write it, and get some friends to test it in play to see how it goes. You don't even need cool graphics to start... those can be added later if you design it correctly.

Good Luck!


Do you exclusively control the github repo? If so, cut off access and don't give it until payment is made in full. You have an implicit copyright on the code, and he has no right to it until he's paid you in fill.

I'd go a bit further and tell him that if he doesn't pay you within 15 days, the "interest" is $100 per week. No reason you should not get interest on your debt.

Just FYI, I always let customers see "features", but not code, until they've paid in full.


Alright, but, I don't have access to the main repo (he has a fork which has all the code) :(


Just remember, you can't move domains within 60 days of expiration, and if you let them expire, GoDaddy will snag them through one of their "partners" that they sell expiration data to.


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