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Last month I made about $1200 US from a tabletop roleplaying game I published around five years ago. This is an outlier and only because the game is about Greek mythology which is at the front of everyone's minds due to the release of the Odyssey. Most months I make $100–200 US, which is nice but not enough to let me quit my day job any time soon.


great new for you! if you don't mind, could you please tell how to persuade the first genuine user to instal your product?


Morrowind, without a doubt. It looks and feels janky now but the storytelling is amazing. Far more interesting and unique quests than later TES games.


Morrowind is something really special and unlike oblivion It. Just. Works.


Do you play with any mods?


oblivion baddy myself real recognize real


What do you mean by value based billing?


I think it means charging based on the value of the work to the client not just the cost of doing the work.

That means if you get fast and efficient at doing something valuable for the clients you get to enjoy better margins because your costs are relatively low but the value is high so the customers still happily pay a good amount for it.


I'm hosting some static sites on Bunny and I've found their service to be superb.


Are you flexible on the onsite part? Only I'm based in Glasgow and going to London every Tuesday and Thursday wouldn't be feasible, but I would otherwise be interested in applying.


It'd be great if you could input the monthly sacrifice as a percentage. I know off the top of my head how much I put into my pension as a percentage but I'd need to work that out / look at a payslip to know what it is in pounds and pence. Otherwise this looks really useful.


But an emdash is incredibly easy to type on a Mac — it's shift+option+minus, or option+minus to type an endash


They've recently introduced bunny.net Shield to add a security layer. I've not made use of it yet so I don't know what the coverage is like or how effective it is: https://bunny.net/shield/


This is very interesting. Thank you for making me aware!


It is, but they don't make it obvious on the home page. They have self-hosted getting started docs here: https://ghost.org/docs/


Your button answer is wrong though because the input tag can't have content. The version using input should be <input type="submit" value="Submit" />.


Having said that, I did just get marked down for having filter(num => num % 2 === 0) when the correct answer shouild (apparently) be filter(x => x % 2 === 0) so it's not great.


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