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Wider audience started to use status pages because the service unreliability became so much more noticeable than before and not the other way around. I never had to use a status page for bear blog or protonmail because i never had and issue with it or just i never noticed.

I am now _required_ to consult status page of github, circleci or MS services etc because i need to know why a build is not passing, why i cannot open a repo, why is my work stalling.

Percentages matter, it is just so much more obvious why they matter when it comes down to important pieces of the internet like github. And i highly doubt the number of 12 hours in the last month. MS has been downplaying the issues they have with GH performance for a while now and i don't think it is time to start to believe them yet. Maintaining these pieces of infrastructure is responsibility and a burden.

Overall i would be careful with "nonlinear significance of numbers near 100%" we are talking gh being well into the 90's this year and one number that infra people are also often being reminded about is that "1% is 3.5 days".

Things are tough for gh people and i feel for them but they are not a startup or a underdog of some sort to receive sympathy in that case.


Yeah I'm at a point where I have a bookmark folder of status pages mostly for very large orgs because I've been using those pages relatively regularly. This is not something I felt the need for historically.

Nothing beats downdetector.com anyway. Always quicker!

Downdetector also doesn't have a motivation to lie.

I've yet to find a status page that wasn't lying about the actual status.

Also 97% up is bullshit for the 3% of people who are offline.

Saucelabs was doubly bad for this because I'm absolutely certain based on traces that they had some sort of demux bug where they would send events from their tunnel to the wrong job. I could see it in the logs that a test timeout was often the cause of an event firing that was looking for something that never happened, because the event immediately preceding it in the script was never fired. Which meant it was either dropped or went somewhere it shouldn't.

Then it stopped one day and there was nothing in their release notes about it. Lies compounded by further lies.

That's just the most memorable example I have. Stuff like this happens all the time and with many services it plays out the same. There's a perverse incentive not to be transparent about problems with the service, so the status pages play down the intensity of the situation.


Isnt downdetector just people reporting its down though? Its useful for sure but not actually hooking into any officialy API or anything. Great for when the status page also goes down but surely a lag time

No lag time for popular services. Always faster than e.g. GitHub’s or Chat GPT’s status pages.

Do they do alerts ? Been also using UpDog (based on DataDog) which actually has been quite good. They have a single status page for many services who integrate their products

I go to status pages to find out if 1) I’m crazy, 2) if our IT fucked up DNS.

Every service I’ve ever paid for or someone paid for on my behalf has gaslit me about their status page because it’s impolitic and bad for sales to update the page before you know what’s going on, just because some users are reporting issues.

So a third party doesn’t have to deal with VPs kneecapping the engineers’ access to the status page. Or some services can’t update the status page when the site is hard down because they are so obsessed with keeping it up that they have no mitigations when they are down.

I was the one at my biggest gig that had to push to get static 404 and 500 pages uploaded to S3 so we could show something for vanity URLs even if customer ID lookup was down. And then a customer noticed they hadn’t updated since they changed their contact info and I found the job was timing out without an alert or deployment failure for five months. Five. Months. The guy who wrote it had quit, and he didn’t follow my advice on copying a batch job I’d poured way too much effort into. The damned thing was timing out after 50 minutes. I followed my own advice and got it to 4.5 minutes. Almost all of that time delta was waiting for fanout calls, which were pounding the shit out of consumer facing services. 90% of the calls he was making didn’t need to be made.


Same ! To such a point I ended up installing a menubar app (like vitalsbar). Never felt the need to have a realtime overview to be able to work...

> 1% is 3.5 days

I think that illustrates the author's point quite well. 99% uptime sounds good, but when you think about a 3+ day outage that doesn't sound very good. Imagine Facebook or TikTok being down for 3 days.

Of course most of the time it's not all one outage, but a bunch of short ones. Still, it might communicate the impact better, especially depending on the argument you're trying to win.


It used to be that " 5 nines " was the gold standard. I cant believe were now down to 0 for a major service........

Just two weeks ago protonmail had a massive outage related to data center cooling failure.

Microsoft has absolutely gone to shit in the past ~year. Github, Teams, Windows, Azure, Exchange, it's all been fucking trash. Github was running at 80% uptime for a few months, and if they're telling me they're at 98% or whatever now, then they're cooking the books, period. There's no way they're even that reliable.

What's going on at Microsoft? Are they just copy-pasting their github issue reports into copilot and hitting send it without doing code reviews?


Everyone got laid off. Massive cost cutting across all orgs. Engineers are now evaluated on AI usage and pull request frequency, and not bugs fixed or performance improvements.

About four years ago I did interview loops at GCP, Netflix, and Azure at the same time. The latter was a “hiring event” so all my interviewers were from different teams, either managers or TLs.

It was the interview equivalent of the multi-headed dragon meme, where the last one looks absolutely stupid. The contrast was insane, microsoft was an absolute shit show compared to the other two companies in terms of talent, personality, organization and more.


company just switched to the cloud outlook. Expect it's going to crash several times as microsoft continues to inject it's AI everywhere attitude.

I mean every time that Kojima made a game it turned out to be something that people talk about for years on. But the second it gets slightly more ambitious investors get their panties in the knot about it even though throughout history Kojima's products made a massive return. This split will also, in my opinion, lead to Kojima losing access to Decima engine, which sucks in a whole different way.

> something that people talk about for years on

In the case of MGS4 and MGS5, because they're weirdly horny... Like, MGS5 was a good game, but you can't tell me that Kojima doesn't spend a lot of time thinking about bikini clad snipers.


it's funny, as someone who's never played the games and only seen them mentioned by friends or online, the bikini clad snipers have not come up once

I haven't played 4 (couldn't get past the cutscenes), but ah... Quiet is definitely front and centre in 5 at a certain point in the storyline, very embarrassingly so.

People don’t talk about quite much, when they talk about MGSV they talk about how insanely good of a stealth action game it is.

I was top 1000 for a while in the base-invasion mode of MGSV in the EU. That mode was basically a low-budget little tacked-on multiplayer that kept the core-gameplay and I spent hundreds of hours on it.

MGSV Metal Gear Online (the _other_ tacked-on multiplayer) was also great, but very unreliable netcode made it frustrating.

I wish someone would just take that game engine and make another good game on it. I _almost_ bought metal gear survive on the engine alone, that is how good it is.


Which is probably fine because the target demographic for those games probably loves bikini clad snipers

I think the other trademark is Kojima, when he's not being weirdly horny, is just "supernatural and weird". Like the other stuff with the floating boy/psycho mantis, man on fire, parasite unit. When you've got the weirdly horny and supernatural mashed together, it's either a Kojima game or some variant of Biohazard (Resident Evil).

My overriding thought would be, ridiculously convoluted story, which maybe-sorta kinda works by some insane internal logic. More like the author thought X would be cool, with no thought of downstream ramifications to a coherent plot.

If you have never seen this summary of the Metal Gear series, buckle up: https://m.youtube.com/watch?v=aaLiLRVeaZA


If it fits in 6 minutes it's not so convoluted, there's a guy who made a (10 hour?) video trying to explain all the lore and story of Destiny 1 and Destiny 2 (and all their various DLC/paid seasons). And the guy who made this apparently lost interest towards the end of Destiny 2 as a live service game so there's easily another 2-3 hours of content covering the final beats of the story.

https://www.youtube.com/watch?v=zzBmOeYmN_M

But I agree the overall story/timeline of all MGS games taken as a whole is really wild. It's definitely quite something.


> I mean every time that Kojima made a game it turned out to be something that people talk about for years on. But the second it gets slightly more ambitious investors get their panties in the knot about it even though throughout history Kojima's products made a massive return.

Death Stranding 2 didn't do all that well. I don't think his games after MGS3 are as highly regarded.


I never bothered Death Stranding and everything after MGS-3 has been very meh IMO. He didn't really want to make MGS 4 & 5.

MGS 3 itself while an excellent game overstays it welcome after you defeat "The End" IMO.

The games that he is well known for at this point are really 20+ years old.


He didn't really want to make MGS4 and MGS5 and then still made successful games. Death Stranding franchise is one of the "games that he is well known for" and it is most def not 20+ years old. Dont see your point.

> He didn't really want to make MGS4 and MGS5 and then still made successful games

MGS4 and MGS5 were successful but I don't think they were really that good compared to the other games. I am certainly not alone when it comes to thinking that.

The vast majority of praise goes to MGS2 and 3 these days. I think the original MGS should get more praise as it has the better story and at the time it really pushed what was possible.

> Death Stranding franchise is one of the "games that he is well known for" and it is most def not 20+ years old.

It isn't nearly as well respected as MGS 1-3. Metal Gear Solid 3 came out in 2004.

> Dont see your point.

The point is that Kojima work these days isn't nearly as much of a draw as it once was. If fans of the original MGS games like myself aren't that interested in his newer stuff that says quite a lot.

Metal Gear Solid as far as I am concerned ended after I finished 3.


To add on to what you're saying: he didn't really want to make MGS3 either. I believe he said in a Game Informer interview from 2001 that he wanted 2 to be the final chapter. I might be getting my source wrong.

I totally disagree. Death Stranding was groundbreaking in many ways.

Yes. And DS2 was somehow boring. It felt like a DLC for DS.

I don't really understand when people find more of a good game to be boring. It's ok to take a break if you're tired of the formula or whatever but I dunno

To me it seems like saying "oh no, not another delicious steak today, I couldn't possibly"

I guess people just prefer more novelty than I do?


People gotten used to the idea of "Same as existing but more/small additions" should actually be a DLC/addon, not worthy of incrementing the number and being a successor. For those, you need to completely change the entire thing to something else, then people are fine, and it's a hit/miss if the existing players like it.

Otherwise people feel like the parent, that it's just slightly different than before but incrementally improved, and should therefore be a DLC.


Take Wolfenstein 3D (1992) as an example. Genre defining game, no question.

Spear of Destiny (also 1992) is not only more of the same game, but an entire new game worth of new content. Great, but it's not part of any conversation.

Then came Doom (1993). Genre defining game all over again, no question.

On the other hand, you have Death Stranding (2019) and Death Stranding 2 (2025). Why did it take six years to make more of the same game?


Would you say the same about more obviously artistic mediums? "Oh, their second album sounds exactly like their first which I liked!" isn't a compliment, usually.

Yeah, of course I would. If I like a given artist's work, I want more work which is like that. I don't begrudge artists who want to do new things, but "it's just like his old work" is IMO high praise, not a valid criticism.

There's "just like" and "just like". Understanding what allows you to stand out and making sure you don't throw it away is important, but so is avoiding stagnation. After all, creation is the essence of art.

Even if the succeeding effort is just adding polish and streamlining your previous sound, it's something different in my books.

In any case, in all the music discussion I've been, "artist that keeps making the same album" has always been a strong criticism very much like "one trick pony".


I mean, yes?

My favorite band started experimenting with different sounds and genres and while I still like their old stuff I don't care for their new stuff much

I would love if they made more that sounded like their old stuff.

Obviously it's their art and I don't begrudge them doing their own thing, but it was a bummer when I listened to it and felt it was no longer for me.


How did it break ground exactly? I like MGS 1,2 and 3. I saw nothing particularly interesting about Death Stranding. I've seen friends playing it and still didn't really look that interesting.

Utterly awful article. R1? Llama3.1? Not being able to serve larger llms on 8(!) RTX pro’s? You can literally run open weight SOTA models with relative ease. Even 4 GPUs get you there with a bit of elbow grease and compression. Pure slop.


My brother-in-law had this daily for 6 months while being in custody. Now he cant even stand near food carts that serve it. Never really liked it myself, because if there is a choice available, there is most likely a better dish right next to bigos, but one time i had it at a rest stop after a long day of hiking and all i can think of is how amazing was the taste and how well i slept after eating that. I could've sworn the cook put something in it because i am not sure i've ever had a better night of sleep since. Just the most refreshing, warmest and regenerating night of sleep in less than optimal conditions.


> I could've sworn the cook put something in it because i am not sure i've ever had a better night of sleep since.

I think the calories combined with

> a long day of hiking

could have played a part.


Really hoped to see their hw out in the wild one day


You can run it on a anything. Now officially. About a year back i had proxmox cluster on 3 orange pi 5+. As long as you have a some sort of Debian it's pretty seamless.


> My primary concern is the risk that authoritarian governments—not solely the Chinese Communist Party (CCP), although the CCP is clearly the most capable threat—build AI models that are more powerful than those built by the US,

Begging, ugly crying, spitting for that sweet-sweet regulatory capture. These nerds need to be bullied harder.


Never used HyperCard, but from descriptions and screenshots in the article reminds me a lot of Delphi/Pascal/Lazarus IDE’s. Appeal is understandable, because it is so cool to be snore to from a few lines of code to a clickable intractable executable, that is the sort of Feedback loop that I miss in python and go GUI builders that I’ve used previously, and why I keep c inning back to Lazarus.


Deploying and building OpenTTD if my favourite exercise when i am trying to learn new CI tool or orchestrator or packaging format. Simple enough, yet fun.


I've been using deepseek for some development at home and it is really good for the price. It is at the point where i am ok with using it as a tool that i can rely on and not an expensive gadget with flaky uptimes.


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