World of Warcraft (and sure, Everquest before that, but less so) seems to have done a number on text-based games. Less so MUSHes and the like, but the combat loop of MUDs--even RP-heavy ones--hasn't fared well today.
I'm glad I got to be a part of that culture. I learned a lot dealing with the everyday disasters of Bad Old C and ended up with responsibility and management long before I ever would have in the real world. Plus, they were a hell of a lot of fun when you found a neat spot that maybe nobody had seen since it was built.
I'm glad I got to be a part of that culture. I learned a lot dealing with the everyday disasters of Bad Old C and ended up with responsibility and management long before I ever would have in the real world. Plus, they were a hell of a lot of fun when you found a neat spot that maybe nobody had seen since it was built.