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And I thought my workplace was the last shop in the world to still write new code in hungarian notation ...


That's "bad" systems hungarian instead of "good" apps hungarian

http://www.joelonsoftware.com/articles/Wrong.html


If you use C++, you should really be using a separate type for this, rather then rely on variable names. The compiler is much better at catching these things than you are.


The "Hungarian" in EASTL is very light. It's not even really Hungarian; it's mostly just m prefixes for members, p for pointers, and n for numbers. Hungarian is a far more draconian set of conventions.


Hungarian is still somewhat common in game development. Getting less common though.


A lot of C++ code I see is in Hungarian notation. Less true for pure C.


Even Microsoft is now recommending against it in their style guides.


LibreOffice still does.




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