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My point was there are no arbitrary narrative components like computer terminals where you read a dead guy's email that explicitly explains the set up in text format. Or whatever, that seems to be a really common (lazy) way to tell a story.

I would argue that what you said is all about show vs tell. Which is a good thing for visual media.



I love those terminals and books in the Deus Ex series. They flesh out the world with much more detail than could ever be shared in cutscenes or NPC dialogue.




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