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In the good old days, the speed of processors was well matched with the speed of memory access...

In fact on the Beeb, spiritual ancestor of the RPi, memory ran at 4Mhz and the CPU at only 2Mhz...



IIRC, some of those old machines interleaved CPU and GPU memory access windows, since memory was so much faster than CPUs back then.

Edit: this is what I'm talking about: https://www.bigmessowires.com/2011/08/25/68000-interleaved-m...:

> The Atari ST and Amiga appear to have both used a more aggressive scheme where video circuitry access occurred during known dead time in the 68000 bus cycle, so the CPU never had to wait




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