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Yup! I remember getting some console dev kits early on that had a number of restrictions on them, like:

* Devices must be kept in an area with restricted access to those on the NDA; or * Devices must be kept in a locked office; or * Device must be chained to the desk; or * Device must be covered with a cardboard box at all times

Keeping AR glasses in a safe doesn’t seem too outlandish.



I'm curious, how did console manufacturers audit devs to make sure these procedures were being followed?


In our case they did not. But our management strictly forbidden us to talk to outsiders about devkits or sdk, or take photos of devkits.

I think that's enough in practice, and in our case an audit would be quite expensive because international flights.


It does however suggest that the early AR demos will be variations on a theme of "Escape from the safe".




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