Nope. Even if your physics engine could deal with the rotation of the first gear in one "unit", and batch the rotation of that gear a million times in a "super unit", then calculate a million "super units" each second, it would still take longer than the universe has been around, by 10^70 times, to complete one rotation of the final gear.
Only if you're okay with some sort of extreme fast-forward mechanism (which seems like cheating), since even if you turned the first gear once per CPU cycle you'd still be spending about 10^90 seconds to turn the last gear once. There's otherwise no problem with representing the state of the simulation itself; a googol only takes 333 bits to represent.