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> Data schemas and physical layout on the one hand, and memory and lifetime management on the other hand

How are they separate? Like, that’s what Rust does pretty explicitly, with great results.



I'm not following, what is Rust doing exactly? Coupling schema / layout with lifetime management? If that's what you mean I would like to disagree about the "great results" because of a gut feeling, and possibly the disagreement could in theory be justified with build times, or viewpoints on maintainability or whatever. But unfortunately I have no basis for doing so. I don't understand Rust well. And have very little experience, expect failing at compiling some projects and their 500 dependencies a couple times...




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