> We face regular discussions about why he shouldn't spend $30 on Robux or some other digital currency. I try and explain that these digital currencies don't have real value like, say, a tennis racket or a pair of shoes.
I’m not sure I agree. Value is a deep and multi-faceted concept. It’s very likely that your child would value the games they can purchase with Robux(it’s my understanding that Roblox has a bunch of games that can be purchased?).
I'm leaning towards what you say even more for the next generation. Assuming our society doesn't fall apart... it seems safe to assume that digital purchases/assets will be an increasing portion of our economy going forward. Teaching children the relative value of those assets (albeit non-transferable) and what that means isn't something that shouldn't be ignored.
I’m not sure I agree. Value is a deep and multi-faceted concept. It’s very likely that your child would value the games they can purchase with Robux(it’s my understanding that Roblox has a bunch of games that can be purchased?).