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Maybe Apple can take this algorithm and use it as the scaling algorithm for low res images on retina displays.


This algorithm is likely very slow. In fact, the authors didn't mention runtime at all.


Yes, there are other high performance candidates that work well with line art. http://en.wikipedia.org/wiki/Hq3x


Depixelizing Pixel Art may work even better for some types of images: http://research.microsoft.com/en-us/um/people/kopf/pixelart/ "The algorithm extracts a smooth, resolution-independent vector representation from the image, which enables magnifying the results by an arbitrary amount without image degradation."


I tried HQX and the results are impressive! I have abandonned the Python tool because the installation is tedious but this one is very straightforward.


It doesn't have to be slow - it may be possible to write a shader that does it on a GPU.


Yup! If it was fast enough this could really help to bridge the retina resolution lag.




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