> Alan Kay says a lot of problems with C/C++ go away when using the higher math more easily expressible in Lisp and like minded languages
That doesn't match my experience at all. Math and numbers are in general not a problem except when (say) implementing triangle hit detection in a game (something I did) where the precision of 32 bit floats does matter.
> Jürgen Schmidhuber says the problem with computers from a mathematician's point of view are the numbers.
That is probably true if you are a mathematician. Most people aren't.
Having said that, LEAN (for example) is written in C++ and used heavily by mathematicians.
Alan Kay says a lot of problems with C/C++ go away when using the higher math more easily expressible in Lisp and like minded languages.
Jürgen Schmidhuber says the problem with computers from a mathematician's point of view are the numbers.